![]() I also need to find someone to rig loana up for me for unreal engine as well. I use the arrays in windows script for doing random greets, determining what's inside the chests when you get to the chests areas, use them for setting specific conditions or events in the game, determing the value of credits what loot enemies should drop when you kill them, determining the branches of dialog for npc's to take, which dialog to pop up if the party member exists and so on, so for me the array is useful for a huge range of tasks. So there are still some things in the blueprints I haven't figured out as I'm new to this blueprint scripting stuff. I haven't figured this part of the code yet. I also have to find out how to get the Trace Weapon I got working in the unreal weapons level map I made to actually do Damage to the droids and record the number of droids that are still remaining. ![]() Moving over from simple windows script over to Unreal Blueprints was a big change to make. I don't yet know how to draw text randomly in the widget so I'm interested in learning how that's set up, then once I know how to do that, then i can assign the sound file. As I can't use the text string node as that's for debugging purposes only so It wont show up in the game. ![]() ![]() I'm doing a non commercial game, but I don't know how to set up the string array up in Unreal Engine Blueprints.
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